Ars Magica Ireland campaign
Go to Editing guidelines for help on editing the wiki.
It used to have a good Library but hardly anything is left now. This may change in the future.
Dubhgal the Black Has run the village servicing Iniscrabhall in the last few years.
Cass The captain of the watch of Iniscrabhall.
Connor The doghandler
Domhnall An awkward teenager
Una the Fisher
Finniane the Fisher
Mor A professional thief
Ámhra A Hunter. Not the faerie lord
Audh A fighter
Iarfhlaigh A horse expert
Clothragh A porter
Mel A porter
Other NPCs of note:
Cian the Bold Redcap of Leth Cuinn
Eisten Redcap of Leth Cuinn
Úathch A faerie fighting trainer from Leth Cuinn
Ámhra, son of Arolghul A faerie lord from the court in Lough Neagh
John de Lacy An Anglo-Norman Lord of the English-controlled part of Ulster/Uilidh
Places of note:
Marghery or an Machaire, is the small fishing hamlet on the shore of Lough Neagh that services Iniscrabhall
The River Bann or an Bhanna, one of the main rivers in Uilidh, flows into and out of Lough Neagh. It is also effectively the farthest westward reach of the English influence in Ulster at this time.
The River Blackwater or Cluain-Dabhail, flows into Lough Neagh at Marghery
Beaghmor a moorland
Giant’s Cove a regio and covenant in Beaghmor
Leth Cuinn – a Mercere house on the other side of Lough Neath to Iniscrabhall
Vigil – an older covenant to the NE close to the coast
Blackhall – a rival covenant built in Balor’s eye far to the west
Giant’s Cove a ruined covenant built at Giant’s Cove in Beaghmor
Qui Sonant Pro Quieto a covenant to the SE built on a sleeping giant